Tuesday, 15 September 2009

Dooming Industries

Hello again. I've been away from gaming and development for a while but now I'm back, fully rejuvenated, reprioritised, and otherwise better than when I went away. I have some interesting ideas I brought back from my absence too. One which has been going around my head a lot recently is the theme of Industrial Gaming.

This term seems rather unusual, and probably doesn't conjure up particulary clear images in ones head, it hasn't quite become clear for me either yet. I don't think it's something that's really been done before- I want to make games that are like industrial music. Games which have similar themes to the pieces and visual elements used like the harsh soundscapes and sampling noise of industrial. I'm not sure where I'm going to go with this, but I expect it will be interesting.

Another issue with it is whether or not some of the ideas I have can really be called games. They're certainly interactive media, but some of it seems so aimless and nihilistic that perhaps it isn't a game at all. I'll certainly let you know how the idea develops, whether it blooms into a mechanical black rose or withers into ash.

In other news, that Harry Bones game is going on the backburner, I want to experiment and get a better grounding Metroidvanias before I commit to a big one.

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