Monday, 29 June 2009

Intense Vanity

Following the lead of Banov and a few others, I've made myself a facebook page, so that people can let me know they think I'm great without having to actually get to know me or anything about me.
Fan of Doom

Friday, 26 June 2009

High Voltage

I've just finished another game, a random little thing, not sure if I like it or not. It's about killing helicopters with lightning.
Been making it in my spare time at work, so it's not amazing, but I learnt some things from developing it.
I came up with the idea for the 'Shocking' competition on some website, but then became somewhat ill and unable to finish in time. I think you might enjoy it, if only to kill a minute or two.
This also fulfils my 3 games released this year quota, the only New Year's resolution I've ever stuck to. Go me!
I'm going to continue work on Harry Bones now, as well as some experimental bits. And yes, you'll see the rest of simplifire at some point, once I've finished simplifying it. But this weekend I'll be hosting a brilliant barbeque with my fantastic fiancee, so no game decelopment for the time being.

Tuesday, 23 June 2009

Harry Bones, a small demo

Thought I'd release a demo showing the current progress of Harry Bones and the Dusty Dungeon. It's not really anything from what I've got planned, just a large test room in which you can grab a number of the pieces of equipment that will be in the full version, and see what their effects are. There are also some environmental hazards and enemies to be seen, although you can't die and there's no attacking ability yet :)
Anyway, controls are pretty straightforward-
Arrow keys move, X fires the grappling hook when you get it.

So you know what the items are you're getting, I'll give you some information.
Grappling Hook- Allows Harry to propel himself forwards and upwards, clearing long gaps and pulling him out of quicksand
Spring Boots- Greatly boost Harry's jumping capacity
Quicksilver Greaves- Boost Harry's movement speed
Surface Soles- Allows Harry to walk on the surface of hazardous materials without harm.

Harry Bones Demo

Enjoy, next time I post a demo there'll be a great deal more to see.

Saturday, 6 June 2009

See The Future

I've had lot of interesting ideas recently, and whilst many of them are superpower or supernaturally based, the most exciting one for my is this new platformer I've started to work on.

I've never made a platformer before, or even really started, as I've never been able to get my head around programming the physics involved. However, I think I've finally cracked it, and as I'm so pleased with this achievement, I'd like to comment on what may be my next major project.

It's a metroidvania style platformer; thematically and settings wise very similar to the excellent La Mulana (if you've not played it, check it out, it's fantastic). I've always loved platformers, and with my all time favourite game being Super Metroid I've always wanted to make something of a similar style, and now I finally feel like I can. It's pretty exciting I must say.

Anyway, it's current title is Harry Bones and the Dusty Dungeon. this is obviously subject to change, but I'm seriously psyched about this one. It's also probably going to be the first project that I'll post updates on during it's development, as well as demos so you guys can give me feedback.